I’m going to be using a speech to text for this reflection piece The topic for this week was gamified learning and I think that it has its place within education I think that incorporating game like aspects to education can help with the dullness or the repetitiveness potentially of teaching and learning however I think there is a fine line between making everything to a game I think it could potentially take away from the seriousness of it all and also from a lot of the game of fight aspects that we looked at in class a lot of them revolves around computer screens they think that a lot of students are a significant amount of students rather spend quite a bit of time on or in front of a computer or a screen and I think maybe introducing more of that in a classroom but have detrimental effects or effort learning another aspect that was brought up by Julia was that if you’re incorporating a game aspect to education then you also have to teach the proficiencies that come with said game for example if you’re going about it through minecraft you first have to assess whether or not students even know what minecraft is or even how to play a game and that is just an initial roadblock for those students to even be able to participate and even succeed in that activity it might help other students connect better but I think for a good majority of them it’s just not where we should be investing our time and energy